πCheckers
Ahoy there, me mateys! Get yer checkers board ready for a game of skill and strategy. Checkers be played on an 8x8 board with 12 pieces for each player. The player with the darker coloured piece goes first and the game is played on the dark squares of the three rows closest to the player's side.
Ye can slide yer piece one square diagonally to an adjacent unoccupied dark square. But be warned, ye can only move forward until ye reach the opposite end of the board, when ye are crowned and may move both backward and forward. Kings, me hearties, can move in any diagonal direction.
A jump is a move from a square diagonally adjacent to an opponent's piece to an empty square immediately beyond it, in the same line, jumping over the square containing the opponent's piece. Uncrowned pieces may jump only diagonally forward, but kings may jump in any diagonal direction. If ye have the option to jump, ye must take it, even if it results in a disadvantage for ye.
Multiple jumps be possible, me hearties! If after one jump, another piece is immediately eligible to be jumped, even if that jump is in a different diagonal direction. Ye must make all available jumps in the sequence chosen, but the jumping sequence chosen is not required to be the one which maximizes the number of jumps in the move turn.
If a player's piece moves into the kings grid-x on the opposing player's side of the board, that piece is said to be kinged, becoming a king and gaining the ability to move both forward and backward. If a player's piece jumps into the kings grid-x, the current move terminates, and the piece cannot continue jumping back out until the next move.
The winner be the player who captures all of the opponent's pieces or leaves the opponent with no legal move. The game ends in a draw if neither side can force a win, or by agreement (one side offering a draw, the other accepting). Arrr, be ye ready to outsmart yer opponent and claim the victory in the great game of Checkers?
Last updated